BlockDodger

-Solo Project
-Ludum Dare 28 Entry
-December 2013

Read the postmortem

PLAY BlockDodger (Windows Only)

Get the Source Code on Github

BlockDodger is my second Ludum Dare game. Unlike my first Ludum Dare game (10 Seconds in 10 Seconds), which was made in Unity, BlockDodger was made in C++, partially “from scratch”. By “partially”, I mean that I wrote a GameObject management system from the ground up that uses an OpenGL graphics wrapper I made before LD28.

The object of the game is to dodge all the red blocks that are falling down the screen. You are a green block and you can shoot blue bullets, but only one at a time. The game goes on forever until you lose.

As stated before, this game was made in C++ using Visual Studios 2012 as an IDE and OpenGL for rendering. Libraries I used include GLM, GLEW, SDL 2, and FreeImage.

This game is open source and I encourage anyone curious enough to look at the source code on the Github link provided above.

Here the gameplay video:

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