AudioMixer is a Unity script written in C# that attempts to implement an audio mixer with channels. In Unity, the most typical way to control audio was though priorities, which could be set in a sound’s properties. There was never a built-in system to relay audio to a specific channel.

AudioMixer implements audio channeling via a script with the same name that is attached to a GameObject. Entities in your game that need to play a sound (or music) can call AudioMixer to play a sound in a specified channel of your choice. Notice that this is not a Unity extension and thus does not make audio channels a built-in feature in Unity.

AudioMixer was made for music and 2D sounds in mind. This is not recommended for 3D sounds. 3D sounds require a location, which would be too cumbersome to implement in AudioMixer.

You can read my reason for starting this here.

You can grab AudioMixer on the link below:

AudioMixer on Github


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  1. Pingback: Playing around with audio in Unity | professionalgame

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