Here’s a list of projects that I wouldn’t consider games, but involve coding.
- SF3DEW: A little engine using C++11 and SFML that allows for easy creation of simple 3D games.
- XboxCtrlrInput : A C# static class for Unity3D that aims to facilitate getting input for the Xbox 360 controller.
- AudioMixer: A Unity script written in C# that allows for audio to be played in channels in the same way as software mixers from Audio Work Stations.
- DPU-AngryBirdsClone: Final project in DePaul’s Mobile Game Dev class. Attempt at recreating Angry Birds from scratch using Objective-C, Cocoa Touch, OpenGL 2.0 ES, and Box2D.