The Other Sky Alpha – Technical Reflection

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You can play my jam entry for Ludum Dare 30 here: The Other Sky

This game was a semi-ambitious idea, but I generally enjoyed developing it. One of the most important things to implement was for the first person controller to be able to support flipped gravity.

I tried to get this working with Unity’s CharacterController, but it wouldn’t be feasible for my purposes. Unity’s CharacterController only works best assuming gravity is always pointing down (with respect to the scene’s world coordinates). When gravity flipped upside down, the CharacterController would not consider itself grounded, even if it landed on a flat plain.

To remedy this and other problems with gravity, I looked for a custom alternative to CharacterController. I found something on Unity’s community called RigidbodyFPSWalker, which acted like a character controller but had Rigidbody properties. The fact that this script didn’t require Unity’s CharacterController allowed me to customize the behavior of things like gravity more easily.

RigidbodyFPSWalker does not support the flipping of gravity automatically. I don’t know of anything out there that does. So I implemented the gravity flipping functionality myself by modifying RigidbodyFPSWalker.

Unfortunately, I spent so much time implementing and tweaking gravity-flipping that I was not able to have too much time making interesting levels for the game. If I continue making this game, I will definitely make interesting puzzles and make gravity flipping a very important mechanic.