Ludum Dare 27 – Postmortem

Image 007

[This was cross-posted from Ludum Dare.]

This was my first Ludum Dare adventure and also my first game jam. I usually avoided game jams because I was under the impression that you must suffer sleep loss. Funny, I found a lot of Ludum Dare advice saying to get a good night’s rest, but that’s besides the point.

My best impression with Ludum Dare was the wonderful community here. There was a lot of positive energy, which I don’t usually see on the interwebs. I would like to thank everyone for making such a wonderful community of game developers and for making this game jam. And thanks to everyone who played my game. I was surprised by the amount of people who liked my game!

The game can be played here. Video here.

Image 010

Continue reading

How to host a Unity web-game with Google Drive

[Update Jan 2017] Google stopped hosting links from Google Drive a while ago, so this post is basically useless now.

[UPDATE: Dec ’14] Hosting Unity games on Google Drive has recently stopped working (at least for me). Even when I follow Google’s new instructions for getting the hosting link, Unity games don’t load from Google Drive. This includes games that were previously hosted and used to work. So I’m afraid it is no longer possible to rely on Google Drive to host Unity games. Your mileage may vary.

[Update: Jan ’14] It seems Google thought it would be a good idea to change Google Drive’s interface a little bit. So I updated the tutorial to match the new interface.

In this tutorial, I’ll show you how to host a game made with Unity3D on Google Drive. This tutorial assumes you know what the Unity Web Player is. I have seen a few results on how to host a Unity web-game from Dropbox, but I personally couldn’t find one about hosting from Google Drive. I wanted to host a Unity3D game from Google Drive to present to the Ludum Dare game dev competition.

Continue reading

Going to participate in Ludum Dare 27

This is going to be the first time I participate in the Ludum Dare game dev competition. My hope is that I’ll make something at least decent in 2 days. This will be a test of productivity.

Here are the tools I’m considering:

IDE: Game Maker Studio or Unity 3D, depending if the game will be 2D or 3D.

Language: GML or C#, depending on which IDE I choose.

Audio: Wavepad, BFXR, or FreeSound.org

Music: No clue…

Graphics: Game Maker’s sprite editor, Hexels, Paint.NET, or something else.

Planning: 53 Paper for iPad, and a whiteboard 🙂

To all of those participating in Ludum Dare 27, best of luck.

Follow my progress on Twitter.